Index A | B | C | D | E | F | G | H | I | J | L | M | N | O | P | Q | R | S | T | U | V | W | Y | Z A add() (BaseWorld method) add_backplates() (SatelliteBackplate method) animator (SatelliteCamera attribute) apply_preset() (BaseCamera method), [1] (Environment method) apply_relative_transform() (Transform method), [1] area (Polygon property), [1] Asset (class in bbi) (class in bbi.spawn) asset_brightness (Thermal property) asset_max_temperature (Thermal property) asset_min_temperature (Thermal property) asset_name (Asset property), [1] (AssetUpdateParam attribute) asset_names (SpawnZoneUpdateParam attribute) asset_reflectivity (Thermal property) asset_weights (SpawnZoneUpdateParam attribute) attach_to() (Asset method), [1] (Camera method), [1] (Node method) attach_to_root() (Asset method), [1] (Camera method), [1] (Node method) azimuth (SatelliteCamera property), [1] (SatelliteCameraUpdateParam attribute) AZURE_BLUE (SeaColor attribute) B backplate (SatelliteWorld property), [1] BaseCamera (class in bbi.camera) (class in bbi.camera.camera) BaseOrthographicCamera (class in bbi.camera) (class in bbi.camera.camera) BasePerspectiveCamera (class in bbi.camera) (class in bbi.camera.camera) BaseWorld (class in bbi.world) bbi module bbi.backplate module bbi.camera module bbi.camera.camera module bbi.camera.post_processing module bbi.camera.thermal module bbi.core module bbi.core.node module bbi.environment module bbi.environment.environment module bbi.environment.ocean module bbi.environment.time_of_day module bbi.environment.weather module bbi.geometry module bbi.math module bbi.math.utils module bbi.math.vector3 module bbi.math.vector4 module bbi.ontology module bbi.placement module bbi.scenarios module bbi.spawn module bbi.transform module bbi.world module black() (Color static method) bloom_intensity (SensorPostProcessing property) (SensorPostProcessingUpdateParam attribute) brightness (Thermal property) BuoyantAsset (class in bbi) (class in bbi.spawn) C calculate_look_at_rotation() (in module bbi.math) (in module bbi.math.utils) calculate_rotation_matrix_for_vector() (in module bbi.math) (in module bbi.math.utils) CALM_GLASSY (SeaState attribute) CALM_RIPPLED (SeaState attribute) camera (BaseWorld property) Camera (class in bbi.camera) (class in bbi.camera.camera) camera (SatelliteWorld property), [1] (World property), [1] centroid_offset (Asset property), [1] check_names_and_weights() (SpawnZoneUpdateParam method) check_only_either_absolute_or_relative() (CameraUpdateParam method) children (Node property) clear_keyframes() (Scenario method) cloud_coverage (Weather property) (WeatherUpdateParam attribute) cloud_drift (Weather property) (WeatherUpdateParam attribute) Color (class in bbi) contain_within (SpawnZoneUpdateParam attribute) contains_point() (Polygon method), [1] contrast (SensorPostProcessing property) (SensorPostProcessingUpdateParam attribute) (Thermal property) CRISP (OceanWakeSharpness attribute) cross() (Vector3 method), [1], [2] Cuboid (class in bbi) (class in bbi.geometry) D DARK_BLUE (SeaColor attribute) delete_ontology() (Ontology class method), [1] difference() (Polygon method), [1] distance_to_line_segment() (Vector3 method), [1], [2] distance_to_point() (Vector3 method), [1], [2] dot() (Vector3 method), [1], [2] E enable_wake() (Asset method), [1] env (BaseWorld property) Environment (class in bbi.environment.environment) execute() (Asset method), [1] (BuoyantAsset method), [1] (Camera method), [1] (Environment method) (Node method) (Ocean method) (SatelliteBackplate method) (SatelliteCamera method), [1] (SensorPostProcessing method) (SpawnZone method), [1] (Time method) (Weather method) exposure (SensorPostProcessing property) (SensorPostProcessingUpdateParam attribute) EXTRA_LARGE (OceanWakeHeight attribute) (OceanWakeLength attribute) EXTRA_SMALL (OceanWakeHeight attribute) (OceanWakeLength attribute) EXTREME (OceanChurnStrength attribute) (OceanFoamIntensity attribute) F FAST (OceanWakeSpeed attribute) file_path (BackplateUpdateParam attribute) find_child() (Node method) focal_distance (SensorPostProcessing property) (SensorPostProcessingUpdateParam attribute) fog_distance (Weather property) (WeatherUpdateParam attribute) fog_intensity (Weather property) (WeatherUpdateParam attribute) fog_max_opacity (Weather property) (WeatherUpdateParam attribute) force_respawn (SpawnZoneUpdateParam attribute) fov (BasePerspectiveCamera property), [1] (CameraUpdateParam attribute) from_hsv() (Color static method) from_vector_data() (Color static method) FULL_FRAME_DURATION (OceanWakeDuration attribute) G gamma (SensorPostProcessing property) (SensorPostProcessingUpdateParam attribute) generate_presigned_url() (S3Backplates method) Geometry (class in bbi.geometry) geometry (SpawnZoneUpdateParam attribute) get() (BaseWorld method) get_collisions() (Asset method), [1] get_cuboids() (BaseWorld method) get_file_gsd() (S3Backplates method) get_file_resolution() (S3Backplates method) get_max_warmup_frames() (Weather method) get_ontology() (Ontology class method), [1] get_points() (BaseWorld method) get_position() (Spline method), [1] get_preset_names() (Environment method) get_relative_position() (Transform method), [1] get_relative_rotation() (Transform method), [1] get_relative_scale() (Transform method), [1] get_rotation() (Spline method), [1] get_splines() (BaseWorld method) goto() (Scenario method) ground_target (SatelliteCamera property), [1] (SatelliteCameraUpdateParam attribute) gsd (BackplateProps attribute) (SatelliteBackplate property) (SatelliteCamera property), [1] (SatelliteCameraUpdateParam attribute) H HARD_MIN_LOOK_ANGLE (SatelliteCamera attribute), [1] has_ocean() (BaseWorld method) (Environment method) has_weather() (Environment method) HasExtentProtocol (class in bbi.core.node) HEAVY (ScreenDropletsPreset attribute) I id (CameraProfile attribute) IN_EDITOR (RenderMode attribute) intersection() (Polygon method), [1] is_randomized() (Asset method), [1] is_simple (Polygon property), [1] is_static() (Asset method), [1] isclose() (Vector3 method), [1], [2] J jitter_z (SpawnZoneUpdateParam attribute) L LARGE (OceanWakeHeight attribute) (OceanWakeLength attribute) length (Spline property), [1] LIGHT (ScreenDropletsPreset attribute) list_node_ids() (BaseWorld method) list_ontologies() (Ontology class method), [1] LITTLE (OceanChurnStrength attribute) (OceanFoamIntensity attribute) LONG (OceanWakeDuration attribute) look_angle (SatelliteCamera property), [1] (SatelliteCameraUpdateParam attribute) lut_cube_base64 (CameraProfile attribute) M magnitude() (Vector3 method), [1], [2] matrix (Transform property), [1] matrix_to_euler_degrees() (in module bbi.math) (in module bbi.math.utils) MAX_LOOK_ANGLE (SatelliteCamera attribute), [1] max_x (Cuboid property), [1] max_y (Cuboid property), [1] max_z (Cuboid property), [1] MEDIUM (OceanWakeHeight attribute) (OceanWakeLength attribute) (ScreenDropletsPreset attribute) MEDIUM_BLUE (SeaColor attribute) MIN_LOOK_ANGLE (SatelliteCamera attribute), [1] min_x (Cuboid property), [1] min_y (Cuboid property), [1] min_z (Cuboid property), [1] MODERATE (OceanChurnStrength attribute) (OceanFoamIntensity attribute) (OceanWakeDuration attribute) (OceanWakeSpeed attribute) (SeaState attribute) module bbi bbi.backplate bbi.camera bbi.camera.camera bbi.camera.post_processing bbi.camera.thermal bbi.core bbi.core.node bbi.environment bbi.environment.environment bbi.environment.ocean bbi.environment.time_of_day bbi.environment.weather bbi.geometry bbi.math bbi.math.utils bbi.math.vector3 bbi.math.vector4 bbi.ontology bbi.placement bbi.scenarios bbi.spawn bbi.transform bbi.world MURKY (SeaColor attribute) MURKY_BROWN (SeaColor attribute) N name (CameraProfile attribute) NATURAL (OceanWakeSharpness attribute) new_scenario() (BaseWorld method) Node (class in bbi.core.node) node_id (HasExtentProtocol property) (Node property) NONE (OceanChurnStrength attribute) (OceanFoamIntensity attribute) (OceanWakeDuration attribute) (ScreenDropletsPreset attribute) normalized() (Vector3 method), [1], [2] numpy() (Vector3 method), [1], [2] (Vector4 method), [1] O Ocean (class in bbi.environment.ocean) ocean (Environment property) ocean_brightness (Thermal property) ocean_max_temperature (Thermal property) ocean_min_temperature (Thermal property) OceanChurnStrength (class in bbi) OceanFoamIntensity (class in bbi) OceanWakeDuration (class in bbi) OceanWakeHeight (class in bbi) OceanWakeLength (class in bbi) OceanWakeSharpness (class in bbi) OceanWakeSpeed (class in bbi) OFFLINE (RenderMode attribute) on_begin_scenario() (Node method) on_end_scenario() (Node method) one() (Vector3 static method), [1], [2] Ontology (class in bbi) (class in bbi.ontology) ortho_width (BaseOrthographicCamera property), [1] P parent (Node property) pitch_range (SpawnZoneUpdateParam attribute) Placement (class in bbi.placement) Point (class in bbi) (class in bbi.geometry) points (Polygon property), [1] Polygon (class in bbi) (class in bbi.geometry) position (AssetUpdateParam attribute) (CameraUpdateParam attribute) (Node property) (Transform property), [1] post_processing (BaseCamera property), [1] post_processing_color_overrides (CameraProfile attribute) post_processing_float_overrides (CameraProfile attribute) post_processing_int_overrides (CameraProfile attribute) ppv_components (CameraProfile attribute) pre_execute() (Node method) (SpawnZone method), [1] preset_id (Environment property) (EnvironmentUpdateParam attribute) preview_animation() (Scenario method) Q quantity (SpawnZoneUpdateParam attribute) R rain_intensity (Weather property) (WeatherUpdateParam attribute) rain_screen_droplets (Weather property) (WeatherUpdateParam attribute) rain_screen_droplets_blur (Weather property) (WeatherUpdateParam attribute) rain_screen_droplets_density (Weather property) (WeatherUpdateParam attribute) rain_screen_droplets_seed (Weather property) (WeatherUpdateParam attribute) rain_screen_droplets_speed (Weather property) (WeatherUpdateParam attribute) RandomUniform (class in bbi.placement) relative_position (CameraUpdateParam attribute) relative_rotation (CameraUpdateParam attribute) relative_to() (Transform method), [1] remove() (BaseWorld method) rename_ontology() (Ontology class method), [1] render() (Scenario method) RenderMode (class in bbi) reset() (SensorPostProcessing method) reset_backplate() (SatelliteBackplate method) resolution (BackplateProps attribute) (BaseCamera property), [1] (SatelliteBackplate property) (SatelliteCameraUpdateParam attribute) right_to_left_handed_conversion (Transform attribute), [1] roll_range (SpawnZoneUpdateParam attribute) rotation (AssetUpdateParam attribute) (CameraUpdateParam attribute) (Node property) (Transform property), [1] ROUGH (SeaState attribute) S S3Backplates (class in bbi.backplate) SatelliteBackplate (class in bbi.backplate) SatelliteCamera (class in bbi.camera) (class in bbi.camera.camera) SatelliteWorld (class in bbi) (class in bbi.world) saturation (SensorPostProcessing property) (SensorPostProcessingUpdateParam attribute) scale (AssetUpdateParam attribute) (Node property) (Transform property), [1] Scatter2D (class in bbi.placement) Scatter3D (class in bbi.placement) Scenario (class in bbi.scenarios) ScreenDropletsPreset (class in bbi) sea_color (Ocean property) (OceanUpdateParam attribute) sea_state (Ocean property) (OceanUpdateParam attribute) SeaColor (class in bbi) SeaState (class in bbi) SensorPostProcessing (class in bbi.camera.post_processing) set_asset_brightness() (Thermal method) set_asset_max_temperature() (Thermal method) set_asset_min_temperature() (Thermal method) set_asset_reflectivity() (Thermal method) set_azimuth() (SatelliteCamera method), [1] set_backplate() (SatelliteBackplate method) set_bloom_intensity() (SensorPostProcessing method) set_brightness() (Thermal method) set_buoyancy_damping() (BuoyantAsset method), [1] set_cloud_coverage() (Weather method) set_cloud_drift() (Weather method) set_collision_check() (Asset method), [1] set_contrast() (SensorPostProcessing method) (Thermal method) set_default_weights() (SpawnZoneUpdateParam class method) set_exposure() (SensorPostProcessing method) set_focal_distance() (SensorPostProcessing method) set_fog_distance() (Weather method) set_fog_intensity() (Weather method) set_fog_max_opacity() (Weather method) set_fog_sky_atmosphere_contribution_color_scale() (Weather method) set_fov() (BasePerspectiveCamera method), [1] set_gamma() (SensorPostProcessing method) set_global_wake_target() (Ocean method) set_ground_target() (SatelliteCamera method), [1] set_gsd() (SatelliteCamera method), [1] set_keyframe() (Scenario method) set_look_angle() (SatelliteCamera method), [1] set_ocean_brightness() (Thermal method) set_ocean_max_temperature() (Thermal method) set_ocean_min_temperature() (Thermal method) set_ontology() (Ontology class method), [1] set_ortho_width() (BaseOrthographicCamera method), [1] set_position() (Node method) set_rain_intensity() (Weather method) set_rain_screen_droplets() (Weather method) set_rain_screen_droplets_blur() (Weather method) set_rain_screen_droplets_density() (Weather method) set_rain_screen_droplets_seed() (Weather method) set_rain_screen_droplets_speed() (Weather method) set_relative_position() (Node method) set_relative_rotation() (Node method) set_relative_scale() (Node method) set_relative_transform() (Node method) set_resolution() (BaseCamera method), [1] (SatelliteCamera method), [1] set_rotation() (Node method) set_saturation() (SensorPostProcessing method) set_scale() (Node method) set_sea_color() (Ocean method) set_sea_state() (Ocean method) set_sinking_offset() (BuoyantAsset method), [1] set_sky_temperature() (Thermal method) set_sky_transition_point() (Thermal method) set_sun_azimuth() (Weather method) set_sun_elevation() (Weather method) set_sun_intensity() (Weather method) set_temperature() (SensorPostProcessing method) set_thermal_mode() (BaseCamera method), [1] set_time() (Time method) set_tint_hue() (SensorPostProcessing method) set_tint_saturation() (SensorPostProcessing method) set_transform() (Asset method), [1] (BaseCamera method), [1] (BaseOrthographicCamera method), [1] (BasePerspectiveCamera method), [1] (Node method) set_vignette_intensity() (SensorPostProcessing method) set_wake_duration() (Ocean method) set_wake_properties() (Ocean method) set_width() (Spline method), [1] SHORT (OceanWakeDuration attribute) show() (BaseWorld method) sinking_offset (BuoyantAssetUpdateParam attribute) size (Asset property), [1] sky_atmosphere_contribution_color_scale (Weather property) (WeatherUpdateParam attribute) sky_temperature (Thermal property) sky_transition_point (Thermal property) SLIGHT (SeaState attribute) SLOW (OceanWakeSpeed attribute) SMALL (OceanWakeHeight attribute) (OceanWakeLength attribute) SMOOTH (OceanWakeSharpness attribute) (SeaState attribute) SOFT (OceanWakeSharpness attribute) source_name (BackplateUpdateParam attribute) SpawnZone (class in bbi) (class in bbi.spawn) Spline (class in bbi) (class in bbi.geometry) STATIONARY (OceanWakeSpeed attribute) sun_azimuth (Weather property) (WeatherUpdateParam attribute) sun_elevation (Weather property) (WeatherUpdateParam attribute) sun_intensity (Weather property) (WeatherUpdateParam attribute) T temperature (SensorPostProcessing property) (SensorPostProcessingUpdateParam attribute) thermal (BaseCamera property), [1] Thermal (class in bbi.camera.thermal) Time (class in bbi.environment.time_of_day) time (Time property) (TimeUpdateParam attribute) time_of_day (Environment property) tint_hue (SensorPostProcessing property) (SensorPostProcessingUpdateParam attribute) tint_saturation (SensorPostProcessing property) (SensorPostProcessingUpdateParam attribute) to_dict() (Vector3 method), [1], [2] to_direction() (Vector3 method), [1], [2] to_hsv() (Color method) to_rotation() (Vector3 method), [1], [2] Transform (class in bbi) (class in bbi.transform) transform (Node property) transform_position() (Transform method), [1] transform_rotation() (Transform method), [1] transform_scale() (Transform method), [1] traverse() (Node method) TURQUOISE (SeaColor attribute) U uniform_random_points() (Cuboid method), [1] (Geometry method) (Point method), [1] (Polygon method), [1] use_geom_rotation (SpawnZoneUpdateParam attribute) V Vector3 (class in bbi) (class in bbi.math) (class in bbi.math.vector3) Vector4 (class in bbi.math) (class in bbi.math.vector4) VERTICAL (SatelliteCamera attribute), [1] VERY_ROUGH (SeaState attribute) vignette_intensity (SensorPostProcessing property) (SensorPostProcessingUpdateParam attribute) W wake_duration (Ocean property) Weather (class in bbi.environment.weather) weather (Environment property) World (class in bbi) (class in bbi.world) Y yaw_range (SpawnZoneUpdateParam attribute) Z zero() (Vector3 static method), [1], [2] (Vector4 static method), [1]