bbi.environment.weather¶
- pydantic model WeatherUpdateParam¶
Bases:
AnimationFrame
- field cloud_coverage: Annotated[float, Field(ge=0)] | None = None¶
- field cloud_drift: float | None = None¶
- field fog_distance: float | None = None¶
- field fog_intensity: float | None = None¶
- field fog_max_opacity: float | None = None¶
- field rain_intensity: float | None = None¶
- field rain_screen_droplets: ScreenDropletsPreset | None = None¶
- field rain_screen_droplets_blur: Annotated[int, Field(ge=0, le=10)] | None = None¶
- field rain_screen_droplets_density: Annotated[float, Field(ge=0, le=10)] | None = None¶
- field rain_screen_droplets_seed: int | None = None¶
- field rain_screen_droplets_speed: Annotated[float, Field(ge=0, le=10)] | None = None¶
- field sun_azimuth: float | None = None¶
- field sun_elevation: float | None = None¶
- field sun_intensity: float | None = None¶
- class Weather(env_preset: EnvironmentProfile)¶
Bases:
Node
,Animatable
[WeatherUpdateParam
]Class for controlling the weather conditions.
The
World
has a default weather accessible viaworld.env.weather
.- property sun_intensity: float¶
- property sun_elevation: float¶
- property sun_azimuth: float¶
- property cloud_coverage: float¶
- property cloud_drift: float¶
- property fog_intensity: float¶
- property fog_distance: float¶
- property fog_max_opacity: float¶
- property rain_intensity: float¶
- property rain_screen_droplets_blur: int¶
- property rain_screen_droplets_density: float¶
- property rain_screen_droplets_speed: float¶
- property rain_screen_droplets_seed: int¶
- property rain_screen_droplets: ScreenDropletsPreset¶
- set_sun_intensity(intensity: float) None ¶
Set the intensity of the sun.
The initial sun intensity value is 5.0.
- Parameters:
intensity (float) – The intensity of the sun from 0 to 10.
- set_sun_elevation(elevation: float) None ¶
Set the elevation angle, the vertical angle between the sun and the horizon.
- Parameters:
elevation (float) – The elevation angle of the sun in degrees.
- set_sun_azimuth(azimuth: float) None ¶
Set the azimuth angle, the horizontal angle between the sun and the north direction.
- The default camera has a yaw value of 0. Thus, when the sun azimuth is:
0, the sun is behind the camera
90, the sun is to the left of the camera
180, the sun is in front of the camera
270, the sun is to the right of the camera
- Parameters:
azimuth (float) – The azimuth angle of the sun in degrees.
- set_cloud_coverage(coverage: float) None ¶
Set the cloud coverage of the weather.
- Parameters:
coverage (float) – The cloud coverage.
- set_cloud_drift(drift: float) None ¶
Set the cloud drift of the weather. Represents a time offset for the clouds. Good for getting a good formation
- Parameters:
drift (float) – The cloud drift.
- set_fog_intensity(intensity: float) None ¶
Set the fog intensity.
- Parameters:
intensity (float) – The fog intensity.
- set_fog_distance(distance: float) None ¶
Set the distance from the camera where fog starts (the maximum visibile range without fog) in meters.
- Parameters:
distance (float) – The distance from camera where for starts, in meters.
- set_fog_sky_atmosphere_contribution_color_scale(color: Color) None ¶
Set the color scale of the sky atmosphere contribution.
- Parameters:
color (Vector4) – The color scale of the sky atmosphere contribution.
- set_fog_max_opacity(opacity: float) None ¶
Set the maximum opacity of the fog.
- Parameters:
opacity (float) – The maximum opacity of the fog.
- set_rain_intensity(intensity: float) None ¶
Set the intensity of the rain.
- Parameters:
intensity (float) – The intensity of the rain.
- set_rain_screen_droplets_blur(blur: int) None ¶
Set the blur intensity of droplets on the screen.
- Parameters:
blur (int) – The intensity of the blur effect. A value of 0 will default to streaking raindrops. Must be between 0 and 10.
- set_rain_screen_droplets_density(density: float) None ¶
Set the density of blurry droplets on the screen.
- Parameters:
density (float) – The number of droplets that appear on the screen. Must be between 0 and 10.
- set_rain_screen_droplets_speed(speed: float) None ¶
Set the speed of blurry droplets on the screen.
- Parameters:
speed (float) – How quickly the droplets move across the screen. Must be between 0 and 10.
- set_rain_screen_droplets_seed(seed: int) None ¶
Specify a seed for the rain screen droplets pattern.
- Parameters:
seed (int) – The seed value.
- set_rain_screen_droplets(screen_droplets: ScreenDropletsPreset) None ¶
Set the visibility of rain droplets on the camera lens.
- Parameters:
screen_droplets (ScreenDropletsPreset) – The type of rain droplets effect on the camera lens.
- get_max_warmup_frames() int ¶
Return the maximum number of warm-up frames for rendering, given the current weather settings.
- execute(frame_id: int | None = None, frame_max: int | None = None, delta_seconds: float | None = None) None ¶
Updates the weather conditions to the specified frame.
- Parameters:
frame_id (int | None, optional) – The frame ID. Defaults to None.
frame_max (int | None, optional) – Max frame count in the current loop. Defaults to None.
delta_seconds (float | None, optional) – The target real-time in seconds between frames. This is used to calculate physical displacement for certain assets. Defaults to None.