bbi.environment.ocean¶
- pydantic model OceanUpdateParam¶
Bases:
AnimationFrame
- class Ocean(sea_state: SeaState, sea_color: SeaColor)¶
Bases:
Node,Animatable[OceanUpdateParam]Class for controlling the ocean state.
The
Worldhas a default ocean accessible viaworld.env.ocean. Only available for worlds with an ocean.- Parameters:
- property wake_duration: OceanWakeDuration¶
- property wake_height: OceanWakeHeight¶
- property wake_length: OceanWakeLength¶
- property foam_intensity: OceanFoamIntensity¶
- property churn_strength: OceanChurnStrength¶
- property wake_detail: OceanWakeDetail¶
- property wake_quality: OceanWakeQuality¶
- property wake_range: OceanWakeRange¶
- property white_cap_power: OceanWhiteCapPower¶
- property foam_whitecaps_power: float¶
- property foam_decay: float¶
- set_sea_state(state: SeaState) None¶
Set the state of the ocean.
- Parameters:
state (SeaState) – The state of the ocean to update to.
- set_sea_color(color: SeaColor) None¶
Set the color of the ocean.
- Parameters:
color (SeaColor) – The color of the ocean to update to.
- set_foam_whitecaps_power(power: float | None) None¶
Set the foam whitecaps power of the ocean. Set to None to use the default value for the sea state.
This function controls the intensity of white caps (foam) on the ocean surface.
- Parameters:
power (float) – The power of the foam white caps. Example range: [0.0 - 10.0] - 0.0: No white cap intensity. - 10.0: Maximum white cap intensity.
- set_foam_decay(decay: float | None) None¶
Set the foam decay of the ocean. Set to None to use the default value for the sea state.
This function controls how quickly foam dissipates over time.
- Parameters:
decay (float | None) – The decay rate of the foam. If None, use the default value for the sea state. Example range: [0.0 - 20.0] - 0.0: No decay, foam persists indefinitely. - 20.0: Maximum decay, foam disappears quickly.
- enable_dynamic_wakes(enable: bool) None¶
Enable or disable dynamic wakes for the ocean.
This function controls whether dynamic wake simulation is enabled.
- Parameters:
enable (bool) – Whether to enable dynamic wakes.
- set_global_wake_target(asset: Asset | None = None) None¶
Set the asset to fine tune ocean parameters for
- Parameters:
asset (Asset | None) – The asset to set the target of the ocean. If None, set it to camera.
- set_wake_height(wake_height: OceanWakeHeight) None¶
Set the wake height and update wake properties.
- Parameters:
wake_height (OceanWakeHeight) – The wake height to set.
- set_wake_length(wake_length: OceanWakeLength) None¶
Set the wake length and update wake properties.
- Parameters:
wake_length (OceanWakeLength) – The wake length to set.
- set_foam_intensity(foam_intensity: OceanFoamIntensity) None¶
Set the foam intensity and update wake properties.
- Parameters:
foam_intensity (OceanFoamIntensity) – The foam intensity to set.
- set_churn_strength(churn_strength: OceanChurnStrength) None¶
Set the churn strength and update wake properties.
- Parameters:
churn_strength (OceanChurnStrength) – The churn strength to set.
- set_wake_detail(wake_detail: OceanWakeDetail) None¶
Set the wake detail and update wake properties.
- Parameters:
wake_detail (OceanWakeDetail) – The wake detail to set.
- set_wake_quality(wake_quality: OceanWakeQuality) None¶
Set the wake quality and update wake properties.
- Parameters:
wake_quality (OceanWakeQuality) – The wake quality to set.
- set_wake_range(wake_range: OceanWakeRange) None¶
Set the wake range and update wake properties.
- Parameters:
wake_range (OceanWakeRange) – The wake range to set.
- set_wake_duration(duration: OceanWakeDuration) None¶
Set the wake duration using OceanWakeDuration enum.
- Parameters:
duration (OceanWakeDuration) – The wake duration preset to apply.
- execute(frame_id: int, frame_max: int, delta_seconds: float) None¶
Updates the ocean state to the specified frame.
- Parameters:
frame_id (int) – The frame ID.
frame_max (int) – Max frame count in the current loop.
delta_seconds (float) – The target real-time in seconds between frames. This is used to calculate physical displacement for certain assets.